AudioSDL 3.2

SDL_ResumeAudioStreamDevice

Unpauses the device behind a stream opened with SDL_OpenAudioDeviceStream, so sound starts flowing.

Signature

bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);

How it works

Forgetting this call is the classic "my sound does not play" bug with SDL_OpenAudioDeviceStream. SDL_PauseAudioStreamDevice pauses it again (for a pause menu, say).

Parameters

streamSDL_AudioStream *

The stream from SDL_OpenAudioDeviceStream.

Return value

true on success, false on failure.

Example

example.cpp
Official SDL wiki