2D rendererSDL 3.2
SDL_CreateWindowAndRenderer
Creates a window and its 2D renderer in one call. The shortest start for a 2D program.
Signature
bool SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer);
How it works
It is SDL_CreateWindow followed by SDL_CreateRenderer with the default driver. The two results come back through the pointer-to-pointer parameters, and the function itself returns true or false.
Parameters
titleconst char *
Title bar text, UTF-8.
widthint
Window width in window coordinates.
heightint
Window height in window coordinates.
window_flagsSDL_WindowFlags
Same flags as SDL_CreateWindow, e.g. SDL_WINDOW_RESIZABLE, or 0.
windowSDL_Window **
Receives the window.
rendererSDL_Renderer **
Receives the renderer.
Return value
true on success, false on failure (see SDL_GetError).
Example
example.cpp
1SDL_Window* window = nullptr;
2SDL_Renderer* renderer = nullptr;
3if (!SDL_CreateWindowAndRenderer("SDL3 Window", 1280, 720, SDL_WINDOW_RESIZABLE,
4 &window, &renderer)) {
5 SDL_Log("CreateWindowAndRenderer: %s", SDL_GetError());
6 return 1;
7}