AudioSDL 3.2
SDL_BindAudioStream
Connects a stream to an opened device, so the device plays what you put into the stream.
Signature
bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream);
How it works
A device can have many streams bound; it mixes them all. A stream can be bound to only one device at a time. SDL_UnbindAudioStream disconnects it.
Parameters
devidSDL_AudioDeviceID
A device from SDL_OpenAudioDevice.
streamSDL_AudioStream *
The stream to connect.
Return value
true on success, false on failure.
Example
example.cpp
1SDL_BindAudioStream(dev, music);
2SDL_BindAudioStream(dev, sfx);