AudioSDL 3.2
SDL_DestroyAudioStream
Frees a stream. If it came from SDL_OpenAudioDeviceStream, its device closes too.
Signature
void SDL_DestroyAudioStream(SDL_AudioStream *stream);
How it works
Queued audio that has not played yet is dropped. A stream bound to a device you opened yourself is unbound first; the device stays open.
Parameters
streamSDL_AudioStream *
The stream to free.
Example
example.cpp
1SDL_DestroyAudioStream(stream);