GPU: shaders, pipelines & buffersSDL 3.2
SDL_EndGPUCopyPass
Ends a copy pass.
Signature
void SDL_EndGPUCopyPass(SDL_GPUCopyPass *copy_pass);
How it works
After it you can begin a render pass in the same command buffer; the GPU makes sure the copies are finished before the draws that read the data.
Parameters
copy_passSDL_GPUCopyPass *
The pass to end.
Example
example.cpp
1SDL_EndGPUCopyPass(copy);