OpenGL & Vulkan windowsSDL 3.2
SDL_GL_SwapWindow
Shows the OpenGL frame you just drew (swaps the back and front buffers).
Signature
bool SDL_GL_SwapWindow(SDL_Window *window);
How it works
The SDL equivalent of glfwSwapBuffers: call it once per frame after the last draw. With a swap interval of 1 it waits for the monitor's refresh.
Parameters
windowSDL_Window *
The OpenGL window.
Return value
true on success, false on failure.
Example
example.cpp
1glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
2drawScene();
3SDL_GL_SwapWindow(window);