GPU: device & frameSDL 3.2

SDL_EndGPURenderPass

Ends a render pass. After it you may start another pass or submit.

Signature

void SDL_EndGPURenderPass(SDL_GPURenderPass *render_pass);

How it works

The render pass handle is invalid afterwards. Every Begin needs its End before the command buffer is submitted.

Parameters

render_passSDL_GPURenderPass *

The pass to end.

Example

example.cpp
Official SDL wiki