AudioSDL 3.2
SDL_ResumeAudioDevice
Unpauses a device paused with SDL_PauseAudioDevice.
Signature
bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
How it works
Devices from SDL_OpenAudioDevice start unpaused, so you only need this after pausing one yourself (a pause menu stops all bound streams at once). Resuming a device that is already playing does nothing, so calling it right after opening is harmless.
Parameters
devidSDL_AudioDeviceID
A device from SDL_OpenAudioDevice.
Return value
true on success, false on failure.
Example
example.cpp
1SDL_PauseAudioDevice(dev); // pause menu opened
2// ...
3SDL_ResumeAudioDevice(dev); // back to the game