Direct State AccessGL 4.5

glVertexArrayAttribBinding

Says which buffer binding slot an attribute reads from.

Signature

void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);

How it works

The link between the two halves of the DSA vertex setup: attribute attribindex (format from glVertexArrayAttribFormat) takes its data from slot bindingindex (buffer from glVertexArrayVertexBuffer). Interleaved vertices put all attributes on slot 0.

Parameters

vaobjGLuint

The VAO.

attribindexGLuint

Attribute location.

bindingindexGLuint

Buffer binding slot.

Tips & pitfalls

  • Direct State Access (GL 4.5): the object is passed as a parameter, so nothing needs to be bound and no global state is disturbed.

Example

example.cpp
Official Khronos documentation