Context & stateGL 1.0
glDisable
Switches off a feature previously turned on with glEnable.
Signature
void glDisable(GLenum cap);
How it works
The counterpart of glEnable. Common pattern: disable a feature for one special pass and enable it again afterwards — for example, disabling depth testing to draw a full-screen post-processing quad.
Parameters
capGLenum
The capability to disable (same values as glEnable).
Common values
- GL_DEPTH_TEST
- Hide fragments behind closer ones using the depth buffer.
- GL_BLEND
- Mix fragment colors with what is already in the framebuffer (transparency).
- GL_CULL_FACE
- Skip triangles facing away from the camera.
- GL_STENCIL_TEST
- Accept or reject fragments using the stencil buffer.
- GL_SCISSOR_TEST
- Only draw inside the rectangle set by glScissor.
- GL_POLYGON_OFFSET_FILL
- Apply the depth offset from glPolygonOffset.
- GL_FRAMEBUFFER_SRGB
- Convert linear colors to sRGB when writing to an sRGB framebuffer.
- GL_MULTISAMPLE
- Use MSAA when the framebuffer has multiple samples (on by default).
- GL_DEBUG_OUTPUT / GL_DEBUG_OUTPUT_SYNCHRONOUS
- Send driver messages to the debug callback (synchronously = on the calling thread, right away).
- GL_PROGRAM_POINT_SIZE
- Let the vertex shader set gl_PointSize.
Errors
When the call is invalid it does nothing and sets an error, which glGetError returns:
- GL_INVALID_ENUM
- cap is not a known capability.